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Starcraft 2 matchmaking screen not loading

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Problems with SC2 GUI that...

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Quick update for you guys. Huge list of fixes SC2 needs in order to be great. Update Jan 30th Thanks for input everyone who mentioned other annoyances or bugs, I've added most of the suggestions to the list as well.

Skip the following anecdotes, opinions, and ranting and move down to the bullet points if you want to get to the facts. Originally we didn't even have chat rooms and we had all this useless Facebook integration and email stuff that no one gives a shit about. Such a misallocation of funds and time. Honestly the GUI problems are massively overlooked and a huge contributor as to why the game isn't as successful as it should be.

The main reason why I hate console gaming is not because of the fact there isn't a keyboard, or the fact that computers are just superior, it's because the GUI is so crappy and simplified and it works like shit on consoles. I'd rather Starcraft 2 matchmaking screen not loading on GGPO or Supercade which are basically chat rooms and direct connections for 2 players to challenge each other.

If they would just improve on the system that was already great and add a ladder it Starcraft 2 matchmaking screen not loading be perfect, but no they do all this gimmicky stuff and add a lot of pretty colors and design schemes that mean Starcraft 2 matchmaking screen not loading to a real gamer.

And make the whole experience unintuitive and annoying. That is 16 years. People were still using 33k baud modems back then. The only improvement at all is the AMM and ladder. Every single other thing is worse now than it was inwhen they had all that crappy shit to work with.

How is that even possible? Ok, Enough with the ranting. Here are the issues that still remain most of which can probably be easily fixed: I will try and break these down into categories and subcategories, but some of these overlap, etc. In arcade and custom it doesn't seem to allow you to put uneven Starcraft 2 matchmaking screen not loading.

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Like 3v1 on a 4 player map. Sometimes the lobby will randomly lock the lobby at a 3v1 when you don't even want it. In the global section of the hotkey binding system, you can not exit the binding mechanism by pressing the little x at the top right of the box.

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It always binds left mouse instead. Proleague has an interface that loads the game and counts down for 1v1 and spectators. Why would we not add this to the real game, especially ranked games?

When a game is loading, you have to be on your mark to left click your main structure, and press make worker. Sometimes this take a long time, so I might alt tab back real fast to finish or Starcraft 2 matchmaking screen not loading whatever it was I was doing and it doesn't maximize me back into the game.

In the replay section, you can't highlight to mass delete, and the delete button on the kb doesn't work either.

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Makes it pretty cumbersome. It's extra shitty too because you could be typing in a channel or something and their window takes focus so that when you press a button or enter?


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